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D-day Code Red Twisted Insurrection CnC Guild PPM Revora



Two years later...,
This long forgotten corner of the guild has finally got an update OMG!

I've only done a few things to the website tho, changed the layout slightly & added several voxel tools for download, including my TS autonormals script & the rare Deluxe voxel editor. I have also added a link to the Twisted Insurrection website which I am now a staff member of, be sure to check them out.

On a more personal note I'll be away for a three weeks, I'll have some big D-day updates when I come back tho so look out for that.
Posted October 21, 2009 by


Old school tools,
I thought it was about time to add some downloads to the site & to start things off I added some older tools that I regularly get asked about. You can get Will's editor & TMP Editor v1.05 direct now, so no more ppl asking me to send them a copy!

I also added VXLSE II v2.1, which even tho now outdated by VXLSE III is still useful to have. Along with VXLSE II you can also download the auto-normals scrip I use with it, I doubt many ppl will find it useful but its there if anyone wants it.

I'll sort out some vxls & shps tomorrow so lookout for that.

PS: I'm thinking about making a forum skin to match the new site, think it's worth the effort?
Posted September 25, 2007 by


CH-47 Chinook,
I felt like working on a voxel & this was at hand uncompleted so I finished it off. It looks really smooth when moving around in-game, you would think that it uses RA2 & not TS normals :umad: I’ll probably recolour it to a dark grey tomorrow as a test for the first Nod unit.

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Posted August 10, 2007 by


X-66 Mammoth & Harvester,
Here are the next two in the set I'm making & they should answer a few question as to what all these voxels are for :)

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Only the MCV, Warthog & Orca left to make now (might make the naval stuff too tho) then I'll have a complete set of GDI Tiberian Dawn vxls.
Posted August 5, 2007 by


On Hold...,
Because of my new Admin job at the Guild I'm not going to be able to work on any of the TR projects for a few weeks (maybe up to a month) so everything is on hold for now.

I do have some good news tho, I am giving considerable thought into restarting work on Code Red v0.96. I'm not promising anything big but I'll at least fix a few bugs & make some adjustments to the gameplay. If you want to post any bug reports or ideas then please do so in the CR forum.
Posted March 26, 2006 by



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